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EVA Bryce
EVA Bryce
Comments: 10

14.11.2018, 06:32

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Description: The Deco chairs are from DAZ3D, the ivy generated using Ivy Generator and the young leaves replaced by a variant from Alien Leaf. Essentially the same set up like "Ignored". Here, 24 radials in the lamps light the scene. The lamps were made from Bryce primitves, the glass and the holders feature materials from David. If I had rendered this one with 64 rays per pixel, as I did "Ignored", the time needed to render would have been 12 days. I thought this work is not worth the wait and rendered with just 4 rays per pixel in 18 1/4 hours. Tests showed that with each radial I removed from the lamp, render time decreased by 6%.
Added by: Horo
Keywords: DAZ3D, davidbrinnen, ivygenerator, alienlief
Date: 10.29.2007 17:26
Hits: 2360
Downloads: 112
Rating: 5.00 (4 Vote(s))
File size: 255.4 KB
Previous image: Open Cell
Next image: Cyber City

Author: Comment:

Join Date: 06.04.2006
Comments: 2622

Wow! That looks really great Horo. The torus knot inside of the fountain gives the scene an odd dream state sort of feel. Lighting is awesome. Again reflections are doing a great job of spreading the impression of light around the room. I really love the hanging lamps. Splendid! 5/5
10.29.2007 18:20 Offline rashadcarter1 rashadcarter1 at

Join Date: 12.21.2006
Comments: 667

You got some good shadows going on, lighting is very impressive, but I think that there are a bit too many reflective surfaces.
10.29.2007 22:49 Offline gat brshkv at
tina gazcon

Join Date: 08.07.2006
Comments: 254

Wow Horo! This work is extremely beautiful! I feel as though I am in the picture. It has a waiting room/office feeling to it. The lighting is excellent! The furniture looks so inviting to sit on. Great job! 5/5 : )
10.30.2007 14:38 Offline tina gazcon pecasg62 at

Join Date: 01.03.2004
Comments: 2227

The ivy, the lights, the furniture, all looks very good. I still have door issues. For the lights/render times, I might have been tempted to try turning off some of the shadow casting and changing the falloff to to squared for half the lights, that way they would still illuminate the holders and create a pool of light in the middle of the floor but the shadow casting could have been left to less light sources and so inproved render time. The overall impression, 5/5.
10.30.2007 15:43 Offline davidbrinnen mail at

Join Date: 04.15.2004
Comments: 1097

I can fully echo all the above. Nice design on the lamps. About the rendering with 4 rpp, I think this is exactly what the render needs - a bit of a rough look to be taken as a real photo. So using lower setting of the edge antialias brings up more "noisy" result, which in my view is most expected. This is best evident within the reflections where finer detail is reflected. The yellowish lights add a lot to the nice impression. You can be sure of that. I just wish those vines were more randomly presented at the upper levels. Now they're going straight up with the same lined shape by the sides. It'll be good to see those spread around the edge of the column. But picky me, maybe this is the way you wanted to arrange them. Anyway, overall great as stated!
11.02.2007 22:10 Offline richter richter at

Join Date: 07.02.2005
Comments: 1010

Actually, that floor looks so shiny that it would be extremely treacherous to someone with new leather soled shoes. It would be like ice skating. ;-)

The creeper looks great! I love that furniture. Where can I get chairs like that? LOL
11.03.2007 01:44 Offline spektyr spektyr at

Join Date: 03.21.2009
Comments: 183

Really like this one, great job Horo
04.01.2009 21:05 Offline Rebel64
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