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After the fertilisation
After the fertilisation
Comments: 7
adrian

19.10.2018, 21:39








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Ghost City
Ghost City

            

Ghost City
Description: I am posting renders of my recently made models. All of them made in blender.

http://www.animepaper.net/gallery/wallpapers/gat/item53599/
Added by: gat
Keywords:  
Date: 10.07.2007 02:58
Hits: 2152
Downloads: 49
Rating: 5.00 (3 Vote(s))
File size: 113.8 KB
Previous image: Hand



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4454
-

Beautiful model. Texturing it might prove a bit of a challenge if this is a single model.
10.07.2007 06:30 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
gat
Member

Join Date: 12.21.2006
Comments: 667
.

they are all separate objects, but I used procedurals to texture them. I will be making this model public at some point :)
10.07.2007 14:35 Offline gat brshkv at yahoo.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Nice work gat, the models look great. What do you mean by "separate objects?" Do you mean that each and every single cube is a separate object? Seems odd, not the approach I would have expected for a scene of this scale. I thought you would have built the model in Blender using the extrude function. For the Cement Jungle scenes I myself used a simple plane in truespace and I subdivided it and selected random polygon faces. I then used an extrude type of function to grow rectangluar extensions from those chosen polygon faces. These extensions of course are the buildings themselves. One plane with enough subdivided faces gives me over 100 individual buildings. But as Horo pointed out the drawback of such a system is the texturing, it's impossible to individualize the buildings when they are all part of the same exact mesh.

Another thing I really like about this so far is the atmospheric work with the fog feature. I cannot wait to see the final version. Whatever world you put this into it will look awesome with all of those reflective buildings.
10.07.2007 19:16 Offline rashadcarter1 rashadcarter1 at aol.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

thanks rashad, yeah those buildings were made the same way you described, I used a script to get some nice variation, plus additional structures on top on some of them. I would have done it for all of them, but I wanted to keep the mesh size down. I am rendering a bigger version in carrara.
10.07.2007 21:20 Offline gat brshkv at yahoo.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

HOLY COW! How long did it take you to do this? It's incredible! I'm giving you a 5 for modeling prowess! :-)
10.07.2007 22:46 Offline spektyr spektyr at aol.com http://www.spektyr.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

thanks spektyr, it took me 2 weeks to model it, the hardest part is that I was making a copy of a 2D drawing :(
10.08.2007 16:41 Offline gat brshkv at yahoo.com
tina gazcon
Member

Join Date: 08.07.2006
Comments: 254
*

Great work Gat! very realistic. The tall buildings are awesome! Keep up the great work. 5/5
10.09.2007 02:10 Offline tina gazcon pecasg62 at hotmail.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Very impressive model. Just needs a render to do it justice now. 5/5 for the model alone though!
10.09.2007 17:17 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
gat
Member

Join Date: 12.21.2006
Comments: 667
thanks!

.
10.09.2007 20:01 Offline gat brshkv at yahoo.com
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