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Fire Skull
Fire Skull
Comments: 1

13.06.2024, 00:17

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Sculpture park in Carrara 5 pro
Sculpture park in Carrara 5 pro


Sculpture park in Carrara 5 pro
Description: The same model as in Sculpture park (inspired by the SigGraph2007 convention building) made in wings3D. Using global lighting and indirect lighting under a "realistic sky" setting (no basic ambience) and a lot of virtual photons flying around (16,000). I very much like the quality of the light produced, but beside Bryce's render I think it looks a little sterile. Even with the addition of some red balls to liven things up...
Added by: davidbrinnen
Keywords: davidbrinnen, Carrara, 5, pro, wings3D
Date: 08.26.2007 19:36
Hits: 3834
Downloads: 79
Rating: 0.00 (0 Vote(s))
File size: 366.9 KB
Previous image: Derbyshire 9 in Carrara 5 Pro
Next image: Carrara Shore

Author: Comment:

Join Date: 06.04.2006
Comments: 2610

Lighting is excellent. Love Global Illumination!
08.26.2007 20:31 Offline rashadcarter1 rashadcarter1 at

Join Date: 12.21.2006
Comments: 667

very nice, I already commented on the other one. I recomend using about 200,000 photons for more quality, and the same for caustics, which you didn't use in this scene? Also, I don't like the way water looks in carrara at all, I think its one of carrara's biggest weaknesses.
08.26.2007 20:43 Offline gat brshkv at

Join Date: 07.02.2005
Comments: 1010

Is there banding in the sky or is it just me?
08.26.2007 22:32 Offline spektyr spektyr at

Join Date: 05.18.2007
Comments: 130

Yeah, there's banding. Subtle, but it's there. I like the sky, the dark solid color gives it a surrealistic appeal. I like the splash of red, but the plastic look is a little too much. Otherwise, great.
08.26.2007 22:56 Offline icecreamman jtemple032 at

Join Date: 12.21.2006
Comments: 667

now that I look at it again I see loss of detail and lack of quality in GI. You should turn up precision to about 25%, Light quality to Excellent, and light accuracy should be okey at 16 pixles. oh and 150,000photons
08.27.2007 00:29 Offline gat brshkv at

Join Date: 05.26.2004
Comments: 4721

The model is nice, it does look somewhat sterile here, but then, it is an isolated object and it's just fine that way. Banding - I dunno. Perhaps a JPEG-effect? Hard to say without having seen the uncompressed BMP or TIFF.
08.27.2007 06:54 Offline Horo h.-r.h.wernli at

Join Date: 04.15.2004
Comments: 1092

I agree with Gat, about the caustics. It'll be great to see some of the waves/ripples "bouncing" all over the structure and especially on the shaded places. This is a touch of realism Bryce still isn't capable of producing.
08.27.2007 11:33 Offline richter richter at

Join Date: 01.03.2004
Comments: 2224

The banding - yes, Bryce's 48 bit dithering does away with this issue (to some extent) I don't know if Carrara has a similar option, but it would be useful to get rid of the banding. I've noticed it in several images, but I don't know what to do about it - yet. No caustics... no - I've not really learned how to use them without weird things happeing (sometimes weird and interesting - but often inappropriate and unrealistic) maybe I've not thrown enough photons at the scene? I've been modest in my experiments so far. I'll keep trying stuff. Thanks for your suggestions and guidence!
08.27.2007 22:58 Offline davidbrinnen mail at

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