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Pink Blue Splat
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megacal

20.04.2024, 10:31








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Using Gloss Coats to Stimulate Specularity - IBL
Using Gloss Coats to Stimulate Specularity - IBL

            

Using Gloss Coats to Stimulate Specularity - IBL
Description: Please refer to the first image for specifics. Same scene here, but rendered with "Shady Beverly Hills.hdr" found in the presets folder that came with Bryce. Again, which one looks better?
Added by: icecreamman
Keywords: icecreamman, ibl, gloss, coats, specular, ity
Date: 08.08.2007 00:49
Hits: 3497
Downloads: 86
Rating: 0.00 (0 Vote(s))
File size: 138.9 KB
Previous image: Waiting For a Ride



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Aha, now this is a test I can really groove to. Specular is "broken" in IBL. So sad. Reflection is all we have to work with. Horo and David have both managed to create false specularity in IBL situations, but I have never tried so I'm not sure how they did it. Transparency adds tons of time to IBL renders, so much so that in a complex scene the layering approach may become unfeasible.
To control the bright spots created by specualrity, you need to employ an hdri that has a big enough bright spot.
08.08.2007 02:48 Offline rashadcarter1 rashadcarter1 at aol.com
icecreamman
Member

Join Date: 05.18.2007
Comments: 130
-

Yep, 17 minute render here.
08.08.2007 12:16 Offline icecreamman jtemple032 at yahoo.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
Interesting...

My issue would be that it is difficult to create a "skin" for a complex model. A sphere is compliant since it is comprised entirely of convex geometry, but with something like say, a car body - if it is comprised of one homogenious part then scalling it slightly larger is not going to have the desired effect over it's entire surface. Specularity, I achieved by adding standard bryce lighting into the scene (since these stimulate the specularity - in just the way that IBL does not). Horo employed a much more complex method which I will not even attempt to explain! I'm happy to leave the rocket science to the rocket scientist!
08.11.2007 21:04 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

These tests are interesting and I'm looking forward to give this idea a whorl myself. The result is convincing. The main issue with this method is what David mentioned: elaborate shapes. We all sort of complain to have lost the specularity channel with IBL. In fact, specularity the way Bryce uses it, is not a natural phenomenon, it's a trick to simulate the effect of reflection on a matt surface. We've experimented a lot with making a surface dull with a high frequency material for bump to simulate the specularity effect when using an HDRI. I came to the conclusion that - at this point at least - the best way is using a specular map. This is essentially a very blurred HDRI that is reflected on the object.
08.12.2007 06:36 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/


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