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Planet Bog
Planet Bog
Comments: 3
LitoNico

28.03.2024, 14:10








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Boolean Buildings
Boolean Buildings

            

Boolean Buildings
Description: A textured and untextured render of a boolean store I made and textured in Bryce. Trying to get a whole town going, but I'm not sure how realistic that is. Rendered with IBL: moonbluegreyW.hdr, at

Lights: 1024
Intensity: 5
HDRI Effect: 6
Soft Shadows: On

in 1 hr. 45 min.
Added by: icecreamman
Keywords: icecreamman, IBL, boolean, stores
Date: 08.06.2007 12:35
Hits: 3833
Downloads: 78
Rating: 0.00 (0 Vote(s))
File size: 202.4 KB
Previous image: Using Gloss Coats to Stimulate Specularity
Next image: Castle Boolean



Author: Comment:
gat
Member

Join Date: 12.21.2006
Comments: 667
.

It looks good, nice textures, maybe add another boolean for the floor and use some wood texture there.
08.06.2007 14:05 Offline gat brshkv at yahoo.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Nice modelling. As gat mentions some sort of foundation for the structure would be nice. Texturing is very very good!!! Lighting is also very good. It's disturbing that even at this high if a quality setting the ibl banding is still visible. Partly because of the uniformity of the ground plane, a busy bump material would seem to "break" up the shadows more. Have you tried using the yellow sun variant of Horo's hdri? The tinted sunlight is more realisitic if that is what you want.

In the way of modelling, you could do this same stuff much more easily in a real modelling program like the free version of Truespace 4.3. Booleans are indeed tools, but not very efficient. Once collapsed these booleans take up alot of ram too. Your patience is noteworthy. Can't wait to see how this town turns out?
08.06.2007 14:29 Offline rashadcarter1 rashadcarter1 at aol.com
icecreamman
Member

Join Date: 05.18.2007
Comments: 130
-

Never been much of a good vertex modeller. I prefer booleans actually. I've tried Blender, Anim8or, Hexagon 2 demo, and just never seemed to be good at it. Guess it's just lack of practice. I enjoy working with booleans, it's kind of like problem solving, you have to see the big picture first. Yes they take up ram, but they're a lot of fun. It's similar to people who like using metaballs/blobs.

I used the white sun on purpose so I could achieve a flat lighting setup. It was also strange to me with soft shadows and 1024 lights, that the blocky shadow still appeared. There are radials inside the buildings also. Instead of building a town, maybe I'll work on the interior. You can see that it's empty inside.

Most of the textures are free downloaded off the internet and tweaked in PS by me. The rust on the piece of hanging green metal was all added in Photoshop. I'm very happy with the textures.
08.06.2007 14:53 Offline icecreamman jtemple032 at yahoo.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

If you also use the sun that should get rid of the bands in the shadow.
08.06.2007 14:58 Offline gat brshkv at yahoo.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Yes, nice model. Are the windows transparent? It is not evident from the render. And the material applied is very good, too. There are people who like subdivision modellers, other prefer NURBS modellers and stiull others boolean. The result counts, not the method with which you arrived at.
08.07.2007 17:24 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
icecreamman
Member

Join Date: 05.18.2007
Comments: 130
-

Yes I used a glass window texture. You can see inside better from a different angle with a brighter radial inside.
08.07.2007 17:40 Offline icecreamman jtemple032 at yahoo.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

I use every modeling method, depending on what I need to make and how I want it to turn out, its easier that way.
08.07.2007 19:24 Offline gat brshkv at yahoo.com


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