Nicely done! I like the texture used on the sphere. Youre characters remind me of slotted spoons : ) . Did you make them? Very mod!
Join Date: 04.15.2004 Comments: 1097
Nice modeling with Hexagon (am I right?). I take those 2 characters as toon-style-made. Their eyes stretching down like this I find a bit creepy, but that is also what I like about them. Excellent textures both on the sphere and the ground. The amout of reflectivity just enough to enhance the quality of this picture even more. Good job.
Join Date: 05.26.2004 Comments: 4400
Similar scene as before, here the black pushes and the white tries to stop the advance. Very nice ball. To have the HDRI rendered as background and having it reflection on the black guy turned out surprisingly good. For me, this is well worth a 5/5.
Join Date: 01.03.2004 Comments: 2227
Better yet. I like the ball on this, has a really nice structure, although considering it is being lit with a lightprobe that provides good all around light, I think maybe it would be interesting to see is in a matt material. Blue grey moon hdr is one of my favourites, it always seems to perform well. 5/5
Join Date: 12.21.2006 Comments: 667
very nice, ahh the struggle of good vs evil :)
Join Date: 06.04.2006 Comments: 2615
Awesome as expected from you. I would say that with soft shadows this would look almost like a photograph. The ball texture and model are terrific, characters expressions and poses as always a strong area for you.
Join Date: 03.10.2005 Comments: 59
Thanks for your comments. Yes the characters were modeled/UVmapped with Hexagon (rigged in Poser, imported via DAZ|Studio). Ball was made with TopMod http://www-viz.tamu.edu/faculty/ergun/research/topology/
Little freeware program that specializes in this kind of objects. (It would take several days to model this ball with traditional modeler - with TopMod it's several clicks..) imported separately, and positioned with copy matrix/paste matrix command in place of original ball from previous scene. Procedural Bryce materials.