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cool rings
cool rings
Comments: 0
eagle4

19.04.2024, 09:40








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Hellcity
Hellcity

            

Hellcity
Description: The skyscrapers are made from a terrain (using City Generator 1.2) with the simple Office Building material from the presets applied to. The huge craft hovering in the sky far away was made from two torii and three cylinders. Lit by my ngc2264cone HDRI made from a photograph of the Cone Nebula NGC2264 in the constellation Monoceros (RA 06h 41m; D +9?54', distance 2.5 light years). The HDRI was turned upside down and rotated to emit the main light from below. Rendered with 256 lights in about 2 hours, intensity and effect were set each to 11. BTW, you can find all my selfmade HDRIs as they look in the IBL lab at http://help.horo.ch to get an idea.
Added by: Horo
Keywords: terrain, skyscraper, city, cone
Date: 06.23.2007 08:11
Hits: 5108
Downloads: 93
Rating: 4.00 (1 Vote(s))
File size: 139.7 KB
Previous image: Hellcity v2



Author: Comment:
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

The hdr is working well to give the "hell light". Given the large number of hdr's available to me, it has to say something that with the exception of the beach probe I predominantly find your own selection the most useful of the lot. Most useful of all is the moonbluegrey.hdr you created which when use in conbination with a single radial light to simulate the "sun" the rest provides very realistic ambient lighting.
06.23.2007 10:26 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
tina gazcon
Member

Join Date: 08.07.2006
Comments: 254
Very cool!

Welcome to the future! It is rather eerie and cold. But saying that you can see why it would be called Hell City. Great job Horo.
06.23.2007 11:47 Offline tina gazcon pecasg62 at hotmail.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

This reminds me of Dark City in a way. if the architecture was retro 50s the illusion would be perfect. I'm sure that Mr. Hand and Mr. Book would agree with me. ;-)

One thing puzzles me though. What is causing those diagonal stripes that blot out the windows on the buildings?
06.23.2007 13:23 Offline spektyr spektyr at aol.com http://www.spektyr.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

The buildings are made from a terrain. It is not possible to get the sides of the terrain perfectly perpendicular to the ground. The preset building office material is world mapped, it will only work effectively on perfectly perpendicular surfaces. What the grey areas are is "window frame". Being mapped across the suface which is cutting through the world map space. At least, that is the problem I've encoutered with these types of materials.
06.23.2007 14:19 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Thanks David for pointing this out to me. I thought the shadows were a bit queer ... I'm currently re-rendering this. Cube mapping (and increasing frequency tenfold) seems to do the trick.
06.23.2007 18:28 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
gat
Member

Join Date: 12.21.2006
Comments: 667
.

nice, but like it says above there is a lack off details that a city has, I understand that one could spent many weeks just to make all the details for one building, but some things that could stand out would be nice, hopefully you know what I mean. Take a look at one of the buildings, any building there is so much detail that goes unnoticed its amazing,
06.23.2007 23:30 Offline gat brshkv at yahoo.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Looks great. A bit of a sexy image in it's own right. Love the mood. The sky is very very cool!
06.24.2007 03:08 Offline rashadcarter1 rashadcarter1 at aol.com


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