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Comments: 1

19.05.2019, 12:21

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Description: The windmills are free models from Mindland Graphics. The ambience channel was set to 0 on all materials. Lit exclusively by my GreenHills2 probe, which I made from 24 Bryce renders, using Rashad's scheme of a yellow sun and opposite to it a fainter blueish one (GreenHills1 has no opposite sun). Rendered with DOF and 64 rays in 4 hours.
Added by: Horo
Keywords: windmill, mindland, greenhills
Date: 06.18.2007 15:58
Hits: 2205
Downloads: 73
Rating: 5.00 (3 Vote(s))
File size: 167.4 KB
Previous image: stargate V5
Next image: Rucksack

Author: Comment:
tina gazcon

Join Date: 08.07.2006
Comments: 254

This is a beautiful scene. Very peaceful. Are we in Holland? I Think you lighting is just right. Your DOF is even better in this scene. Very nice Horo. Keep inspiring! 5/5
06.18.2007 18:09 Offline tina gazcon pecasg62 at

Join Date: 12.21.2006
Comments: 667

nice render everything looks great, DOF is almost there, but its hard to tell until the final pic is rendered. good to see more renders from you finally.
06.18.2007 18:33 Offline gat brshkv at

Join Date: 04.06.2004
Comments: 99
cool concept

cool pic and that gives me a idea but one thing that should have been removed is the door but all for all i like the pic
06.18.2007 21:12 Offline GWYDION16 JohnParker16 at

Join Date: 06.04.2006
Comments: 2622

Love it! Seems a bit small in scale but that is probably due to the dof. the water looks awesome. The stone materials look great, in fact all of your materials are top knotch. I feel though that there may be a slight sense of haze missing, but you can tell me if I'm nutz or not. As gat says, nice work from you once again!!!
06.18.2007 22:18 Offline rashadcarter1 rashadcarter1 at

Join Date: 05.26.2004
Comments: 4481

I was inspired by David's Strange Power to blend an HDRI rendered as background with the objects. DOF can be set quite easily to the object you want focused. The fiddly thing is setting the lens radius (who has ever heard of a lens radius? The whole world speaks of lens diameters.) The objects ought to be blurred more and more as they are away from the camera until it matches with the background.

Haze is completely absent. I always got a bright horizon line which I somehow couldn't get rid of and gave up.

The doors, yes, would be better to have had them on the other side but then, the wings would have been wrong. Just see this as a flooded plane after some heavy rain.

Size is an issue. I considered adding a boat or place a DAZ figure on a balcony to give more clues for the size.
06.19.2007 08:43 Offline Horo h.-r.h.wernli at

Join Date: 04.06.2004
Comments: 99

i can use a little help with lens rasiue if any tip or tuts please let me know
06.19.2007 16:15 Offline GWYDION16 JohnParker16 at

Join Date: 05.18.2007
Comments: 130

Marvelous work here, but I don't know, it could use a little variety. It looks a bit surreal, which is fine, but I think adding a few things would help. A boat is a very good idea. Your water texture is excellent.

06.19.2007 22:21 Offline icecreamman jtemple032 at

Join Date: 12.21.2006
Comments: 667

GWYDION just sellect the object you want in focus and then click set to sellection, and this can be done in the premium render setting, in the arrow next to the render button, and in the render settings. Also, just set the lense to 0.02, that will determine the amount of blurr.
06.19.2007 22:47 Offline gat brshkv at

Join Date: 07.02.2005
Comments: 1010

What's wrong with the doors? You mean you guys can't walk on water too? ;-p

Actually, that problem could be solved by creating little docks at the doors for mooring a rowboat. ;-)

The only thing I see wrong with this image is that the windmills look like plastic toys......or maybe it's just me.
06.20.2007 14:46 Offline spektyr spektyr at

Join Date: 01.03.2004
Comments: 2227

The scene is very pleasing to look upon, but I feel I am looking at model windmills. Which is no bad thing unless I'm supposed to be looking at real windmills... if you see what I mean. The culpret for me is the DOF which while, good, I think is affecting the percieved scale of the scene. Otherwise, well, it's all been said above. Good work!
06.20.2007 20:44 Offline davidbrinnen mail at
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