1/4085th scale models of the solar system where 1 Brycian unit = 1 kilometer.(Excluding Pluto of course). Most texture maps found at celestiamotherlode.com. All maps rotated to their accurate degrees of inclination. Lit with a radial light. Sunlight disabled. Hope you like it.
I really like this idea and you did a great job here. The only thing I have a bit qualms about is the light: a bit bright.
Join Date: 05.18.2007 Comments: 130
Thanks, I'll reduce the light, I'm trying to simulate the sun, but the brightness creates a washout and it kind of hurts the planet texture clarity.
Join Date: 06.04.2006 Comments: 2622
I think you are on the right track with the light. Bright light is correct. I would lower material diffussion values from 100 to around 70 or 80 to take advantage of the brightness without washing out. Bright light adds the potential for heat, a potential that lacks without the brightness and redness. I also would suggest using a light with no falloff as the primary, though you would lose the soft shadows so youll have to decide. What a shame that soft shadows don't work with lights that have no falloff. a light with no falloff will give even illumniation as the sun does.