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Stormy weather
Stormy weather
Comments: 13
davidbrinnen

19.04.2024, 07:24








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Huntcliff, Saltburn (without IBL)
Huntcliff, Saltburn (without IBL)

            

Huntcliff, Saltburn (without IBL)
Description: A remix of the previous Huntcliff scene. Lowered haze setting, and replaced the IBL lighting with four point light sources and the standard bryce sun. The material for the water and the cliff have been modified to work with the different lighting. The aspect ratio was altered to take in the setting/rising sun. Render time just over thirty minutes.
Added by: davidbrinnen
Keywords: davidbrinnen, bryce6.1, huntcliffe, saltburn, sea, shore, cliff, sunset, sunrise, dawn, dusk
Date: 05.16.2007 16:55
Hits: 4251
Downloads: 143
Rating: 1.75 (4 Vote(s))
File size: 179.7 KB
Previous image: Huntcliff progression1



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

This is a beautiful picture, no doubt about it. The IBL version has much more charm, though. It appears that the tide came in here. For a low sun I feel it is a bit white, I miss some warmth. With less haze, the cliffs seem to end abruptly in the distance but I understand that it may sweep to the right just there. The water is excellent. I assume this ought to be chalk cliffs (I may be wrong) and the high contrast black veines are less obvious in the previous image.
05.16.2007 18:40 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
gat
Member

Join Date: 12.21.2006
Comments: 667
.

thats weird 30 minutes is slow for this kind of scene, even on a slow machine. Did you use soft shadows?
05.16.2007 21:06 Offline gat brshkv at yahoo.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

The textures and quality of light are very convincing. The only problems I have with this image are the brown clouds and white sunrise/sunset. Those look unnatural. Everything else is perfect.

4/5
05.16.2007 21:44 Offline spektyr spektyr at aol.com http://www.spektyr.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
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As mentioned the scene is terrific. I like the new angle of view. I like this lighting arrangement also. I would experiment with coloring the secondary lights a touch blue, as they are in the beach probe hdri ( I know because I have faked that particular hdri in the past.) White lights are not usually a part of nature. Even extremely bright lights usually have some color bias in the falloff. The water somehow looks better to me than in the other version.

I like the sun there, though perhaps a lenz flair might be good after-all. You are very good at them, one might fit here. I have noticed when observing city scapes in the evening like those used for Spiderman movies, how reddish the sunlight becomes when it reaches certain low altitudes, a testament to the reddishness of real sunlight. At low angles more of the sun's red falloff becomes visible. I would experiment with a reddish primary light source, (default sun or second sun radial, your choice). What I like about ibl is the way it sets the "mood" of a scene with it's many colored lights. Colored lights set moods, white lights are sterile and don't go very far for setting moods.

Don't take my haze comments too literally. The haze setting of the original was to me only a little bit too strong. You could bring a touch of that haze back and it will work.

The bryce clouds have flattened out too much for the red clouds. I know of no trick to fix it so that's that.

Great work of course. Splendid setting and awesome materials!!!
05.17.2007 04:06 Offline rashadcarter1 rashadcarter1 at aol.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

ignore my comment I can see now that you didn't use soft shadows.


...........

maybe bryce could use a new physical sky "engine"
05.17.2007 04:16 Offline gat brshkv at yahoo.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

"maybe bryce could use a new physical sky "engine" "

It deffinitely could! I would love to see it do a real world sunset or sunrise correctly. As the horizon obtains a redish orange color before the sun makes its entry into the morning, or has just bid farewell to the day, transitioning through pale rainbow colors to a deep blue.

Oh hell. I guess I just want too much, like virtual white light breaking into a spectrum when passing through a virtual prism. Come on. Is that really too much to ask for? ;-)
05.17.2007 20:55 Offline spektyr spektyr at aol.com http://www.spektyr.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

Oh! And the ability to customize the color of the interface controls too. ;-)
05.17.2007 21:00 Offline spektyr spektyr at aol.com http://www.spektyr.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

As a mater of fact there are free render engines out there that can split the light like that. Indigo would be one of them.
Same is for the interface set up.

It turns out that apps developed for free this days get more work done to them then those developed professionally where people pay for the software. I think DAZ should be ashamed of themselves, they need to hire this people that do work on free products.
05.17.2007 21:17 Offline gat brshkv at yahoo.com
gat
Member

Join Date: 12.21.2006
Comments: 667
ah!

now I got it
the sun needs to be orange almost red, and so does the haze to fake horizon
05.18.2007 00:18 Offline gat brshkv at yahoo.com
icecreamman
Member

Join Date: 05.18.2007
Comments: 130
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I agree with rashadcarter, adding a slight lens flare in PS would really help the image. But otherwise great job! I love the texture you used for the cliffs, it's very realistic
05.18.2007 01:14 Offline icecreamman jtemple032 at yahoo.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
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Thanks! Yes the bryce sky "engine" is getting a bit long in the tooth and I beleve that it has become a bit of a stumbling block on the road to realism. I'd say use volumetric clouds... but appart from a few rare examples (mostly by Rashad) I can't say I'm entirely convinced. I'm wary of lens flair... let us be honest, it is a bit cheesey. As for the speed of the render, well, as with many images, I usually render at a higher resolution than is finally displayed so that I can take advantage of PSP8's smart sampling to improve the AA of the final image. For example, this image was originally rendered at 1600x1200 and resized to 800x600.
05.19.2007 16:19 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

Oh, that makes sense then.
05.19.2007 17:59 Offline gat brshkv at yahoo.com
caperh
Member

Join Date: 05.24.2004
Comments: 262
.

just owesome very real and nice
05.19.2007 19:18 Offline caperh betoher43 at hotmail.com


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