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Morning Sun
Morning Sun
Comments: 2

15.07.2020, 16:57

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Oddball 2
Oddball 2


Oddball 2
Description: I applied both tips: I made the ground plane bumpy, removed transparency and decreased diffusion. Lights were reduced from 4096 to 1024 and rendered with premium quality with soft shadows at 16 rays. It finished in 10 hours. There is still some shadow banding evident at left. I thought rendering with 64 rays and still 4096 lights would not be worth the trouble.
Added by: Horo
Keywords: oddball, reflection, hdri, shadowbanding
Date: 04.24.2007 12:43
Hits: 2283
Downloads: 90
Rating: 5.00 (1 Vote(s))
File size: 191.2 KB
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Author: Comment:

Join Date: 06.04.2006
Comments: 2622

What a great experiment. It's good to see this and I will keep these lessons in mind. Great work of course as goes without saying in your case. For me the banding is forgivable. I really like the texture you used for the bump mapping.
04.27.2007 15:17 Offline rashadcarter1 rashadcarter1 at

Join Date: 01.03.2004
Comments: 2227

Yes the surface is a very good material, reminds me of leatherette or some kind of finish used on speaker boxes. Definately worthy of a 5/5 in my book.
05.02.2007 19:03 Offline davidbrinnen mail at

Join Date: 05.26.2004
Comments: 4564

Thanks for your comments. The tips given for the previous attempt helped a lot to make it better.
05.03.2007 15:37 Offline Horo h.-r.h.wernli at
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