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The Royal Blur
The Royal Blur
Comments: 5
adrian

29.03.2024, 07:06








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Hangar Mk.II
Hangar Mk.II

            

Hangar Mk.II
Description: Well, I cleaned up the rags nobody liked anyway and got three hand lamps from the anteroom. One, I leaned on the cable, the others I put in the guns muzzle and left another PAW just there. Then I replaced the light bulps by much stronger ones and put a faint negative light in the back to suck up surplus light and enhance contrast. The sun got a triffle more yellow and the sky darker to give it a better late afternoon early evening look that matches the low angle of the sun. And I changed the aspect ratio to show more of the sky. With the addition of total 10 lights, the render time quadroupled.
Added by: Horo
Keywords: hangar, DAZ3D, ministry, wasp
Date: 02.19.2007 21:21
Hits: 4226
Downloads: 95
Rating: 5.00 (1 Vote(s))
File size: 261.6 KB
Previous image: Thaumaturgiston
Next image: Hangar



Author: Comment:
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

I like the additional lights, and the change in aspect ratio works. The contrast seems a little too high, that's all. Given the abundance of light sources I would have imagined (wrongly it seems) that although there would be dark shadow regions they would have been approached gradually rather than as is the case here, area's of highlight backed by strong and deep shadows, side by side by side. Myself I would have preferred to see a more gradual transition. If you pop a sphere in the empty light fitting (top centre) and apply the frosted mirror material to it - it might look like a lit bulb depending on how close it is to a light source.
02.19.2007 21:35 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
great

There is alot of good stuff going on here Horo. The feedback you received on the first version seems welll implemented here. Good work getting bump expression from the photo textures. Since the models were made by daz this scene really comes down to your lighting and composition skills, which are both fabulous. Terrific image.
02.22.2007 00:29 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Thanks for your kind comments. The bulb - this lamp was not visible in the previous render and on the other lamps it is not missing. I've only noticed after upload that it looks wrong. I was after the hard shadows, that's why I used a negative light, which - in this case - let me control the hardness very good. But it could be argued that it is a triffle overdone.
02.23.2007 18:29 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

Yes, this is the better one, no doubt. Especially with the bump more clearly seen. I see you wanted those shadows to be intentionally hard, so as they say - artist's choice :) The poster on the wall appears even more realistic. Good.
02.24.2007 13:36 Offline richter richter at cold-may.com


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