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robotic warfare
robotic warfare
Comments: 1
eelnek

29.03.2024, 01:33








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Gothica
Gothica

            

Gothica
Description: This image represents a part of the interior of a gothic cathedral. At the start of the project I went through a lot of exterior and interior photos of cathedrals all around Europe. I was fascinated by their architecture and size. What you see here is the Amiens Cathedral in France (Choir section I think). I tried to recreate this section as close as possible, but made a few changes as well. All the modelling done in Maya, the textures used were hand-painted in Photoshop, no procedurals. I also made the alpha channels for the bump where necessary. The default sunlight was disabled, near each of the highest round windows I placed 1 radial light to simulate the equal "lightflow" inside the cathedral. To make the "sunlight" bright and intense enough, I put another radial far behind the windows with around 700 intensity factor. Few more lights were added to lit the interior. The only postwork was the slight yellow-white glow of the round windows and a bit of sharpness.
Added by: richter
Keywords: gothica, cathedral, gothic, architecture, richter, gotique, amiens, core
Date: 01.19.2007 19:58
Hits: 4037
Downloads: 163
Rating: 5.00 (4 Vote(s))
File size: 365.6 KB
Previous image: Hangar



Author: Comment:
gat
Member

Join Date: 12.21.2006
Comments: 667
Awsome!

Its beautiful, but why not render it in Maya?
01.19.2007 20:24 Offline gat brshkv at yahoo.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
maya maya maya

I'm sorry but Maya is just an amazing program. It has taught me everything from lighting to modeling and you Richter make me hungry to return to it. I just get so caught up in it.

Excellent work here. Awesome modeling. Very believeable lighting. Excellent. 5/5.
01.20.2007 15:34 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Amazing work as we came to expect from you. This could not be a real conventional photograph, because of the light. But it could be a true tone-mapped HDR photograph. Yeah, everything below a fiver would not be enough.
01.20.2007 23:18 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

Got to be 5/5. The glow around the windows is a superb touch in post - very effective.
01.21.2007 20:38 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
tonkin
Member

Join Date: 12.16.2003
Comments: 24
praise be

very nice , but, i would like to have seen a little variation on the masonary as you did on the stained glass in each segment . still quite an impressive piece of work.
01.21.2007 23:46 Offline tonkin http://www.tonkinart.com/
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

Well, thank you all! The modeling of this piece took me a month and I think it's worth it every second. Numerous of crashes in Bryce almost costed me the whole project, I've also found out that 2Gb of ram memory isn't enough at all if your goal is to reacreate the maximum detail available. It just seems to me that Bryce still isn't that well optimized to work with outside models.

To answer Gat's question "why not in Maya", it's a tough job to get your textures right in Maya, not like a simple "Select obj -> find a material -> apply it". So I'm learnin' as fast as I can, but in the end the result is most important. For now my Final render will be in-bryce. But it came out good, right? :)
01.25.2007 16:15 Offline richter richter at cold-may.com


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