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GITS
GITS
Comments: 11
gat

20.04.2024, 14:42








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Description: The buildings - Olympus Mons and Olympus Mons Hangar - are from DAZ3D. The scene is conventionally lit with a second sun and a radial to brighten up the shadows. Although the terrain is huge and also the resolution, it looks angled because everything is very small (each building about half of a default cube). This is not the best thing I have done so far and I don't think it is worth to redo everything with a higher resolution terrain.
Added by: Horo
Keywords: daz3d, olympus, mons, hangar
Date: 01.19.2007 18:25
Hits: 3411
Downloads: 97
Rating: 4.00 (1 Vote(s))
File size: 298.4 KB
Previous image: Hideout Mk-II
Next image: cruise



Author: Comment:
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

C-mon, Horo! If you'd say you've rendered this one 4~5 days+ I would understand. But if the render-time is short enough, why not giving it a second rework-try? Anyway, at maxed values for ground material bump and terrain resolution plus this precious sky, it will look astounding. The water is excellent, transparency and reflection perfectly balanced there. You can just higher the resolution of waves so the water could really look like a distant "phenomenon". The Daz Mons are very realistic models. Put more of them, rotate, rescale them. If you're up to it, at the end this image will worth far more the just a 5.
01.19.2007 20:56 Offline richter richter at cold-may.com
gat
Member

Join Date: 12.21.2006
Comments: 667
f

Hey it looks great! I couldn't even tell that was only one terrain. The lighting is very nice.

Green water?
01.19.2007 22:07 Offline gat brshkv at yahoo.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
lighting

The lighting is very well accomplished in this scene. I am very impressed with your secondary lighting. You have created a nice GI simulation. Bravo Bravo.

As mentioned above, the water is great but the waves are too low frequency at this scale. The green color also surprises me as the water looks too clean to be so green. At this depth and cleanliness I would expect the water to appear more gray in color with only a slight color bias saturation toward bluish green. I really like the specularity of the water and the lack of reflection and diffussion makes the water look wet. Very good image.

I agree with Richter about re-working the scene. It seems like a fast render and your lighting is so convincing that there's no reason no to continue. Also great sky and great angle of view. Higher cloud heights really do "open up" Bryce skies. Nice haze settings too.
01.20.2007 15:00 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

Appart from the big angular shadows on the terrain (something you are well aware of) the whole scene hangs together very well. One possibility would be to duplicate the terrain, crop/zoom to the foreground area and use filtering to add detail back in and then using a cube as a cutter, transplant that portion of the foreground with a more detailed version of itself. Easier said than done... I know from bitter experiance. But good lighting and composition besides and the haze and sky values are really crisp.
01.21.2007 20:32 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
bowerboyd
Member

Join Date: 01.21.2007
Comments: 1
hideout

Very good work, look forward to the next one.
01.21.2007 23:28 Offline bowerboyd bowerboyd at bigpond.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Thanks for all your constructive comments. You just won't let me upload a quickie - do you? Again, you all are right. Hope you will like Mk-II better.
01.23.2007 13:05 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/


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