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Global Warming City Lights
Global Warming City Lights
Comments: 1
mikeharvey1@cs.com

16.04.2024, 21:24








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Sancturary 2
Sancturary 2

            

Sancturary 2
Description: I have redone with real lighting. WOW What a lot of work this was. It truely makes me appreciate all of the work you guys do! I think it looks a lot better, but still has a long way to come. Im redoing my last work since it was less complicated. It should be easier for me to play with the lighting since there is not much going on in the scene. Thankyou for all of your suggestions. I will keep on using them and figuring them out.
Added by: tina gazcon
Keywords: Bryce6, Daz3d, Paint
Date: 12.23.2006 19:15
Hits: 3570
Downloads: 113
Rating: 0.00 (0 Vote(s))
File size: 142.5 KB
Previous image: Inu Yasha



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
compression

Nice work Tina. The lighting looks alot more genuine. The blue of the sky is just right. The stone material is very nice.

Your bright sun is good. When lighting is adequate as it is here, you can get away with material diffussion levels that are a bit lower, around the range of 70 or 80% instead of 100%. A bright sun can give a slight wash-out feel to a scene. Don't fret, that wash-out is the right direction to go in. A lower diffussion will allow you to keep the color saturation you had before, but with the more realistic gamma you have now.

Your secondary lights seem subtle and do not draw attention to themselves as compared to the primary. Is there light coming from inside the house? I ask because there are some shadows going on there that either come from a secondary light that casts shadows or a deliberate indoor light that shines through to the outside. The water in the bowl still seems to be missing some transparency. I'm not sure how to suggest that you correct it.

Over-all, you are cutting your teeth on lighting, and you are well on your way. Right now the scene feels slightly washed out but that can be fixed easily with material diffusion levels. You can also play around in a 2d app with the photo textures of the house to increase the color saturation for a less grey look.

I notice that you use Paint. Do you mean the Microsoft Paint that comes standard with all computers? If so, it is time to consider investment in a real 2d photo editing program like Photoshop or Paint Shop Pro. These programs give you alot better control than the MsPaint program. A proper 2d editor is an absolute necessity for all 3d artists, as certain elements of a scene can be enhanced either in pre-production (before the final render), or post production (after the render) in a 2d app.

Compressing the images and the thumbnails is very important, as a poor compression can destroy the effects of one's hard work. Irfanview is superb at jpeg compression. Bitmaps are the best, but they require alot of memory so jpegs are usually used. Not every program that saves an image as a jpeg saves it as a good quality one. Irfanview will have your jpegs looking almost identical to the original bitmaps.

Keep up with the hard work. It shows.
12.24.2006 01:08 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

I like this one a lot. The foreground is very nice and although Rashad is correct about the water, it still has improved a lot. Judging from the shadows and the light, I'd say it's around noon. As a side note to jpg - I prefer uLead's PhotoImpact because it lets you choose the quality in single percent values and has the subsampling options (YUV411 and 422).
12.24.2006 10:13 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
tina gazcon
Member

Join Date: 08.07.2006
Comments: 254
Thanks!

Thankyou you for the feedback. It really helps! I do have photoshop so I will give that a try. I have never worked in there before but I'm sure I can figure it out. The problem I had with the lighting is when I placed it in behind thr camera or out of the workspace I lost the pinpoint thing and could'nt change or delete the light. thats why there is a light behind the house. Does that make any sense? I figure with my next project I will get the light just right before I move on to something else. The water?Hum? I took out all reflection and uped the transparancy to about 98. When I used a lighter color close to white it gave off a milky glare to it. I'll keep at it though! Thankyou for all and any help.
12.24.2006 21:47 Offline tina gazcon pecasg62 at hotmail.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
diffussion in water

After reading your reply Tina I think the issue with the water could be it's diffussion.

I have found and have shared with others here especially Horo, a theory with water textures that diffussion can make water look too solid, more like ice than like water. To combat this, I sugest that whatever the diffussion color, keep it under a value of 10%. It sounds low I know, and the water will seem darker, but the water will look more "wet." The water is aminor quibble. These notes are more for future reference.

Also, radial lights are not affected by the size of the radial light mesh the way say a spotlight would be. This means that you can create very large radial spheres so it will be easier to find them and edit them as you go along. The light radiates from the mesh center, not the edge.
12.26.2006 00:45 Offline rashadcarter1 rashadcarter1 at aol.com
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

I too like this one alot! It really shows a great improvement. The washed-out look Rashad spoke about could be easily corrected with the all mat's diffusion, I agree @ 100%. You can also lower slightly the intensity of the secondary lights according to the level of diffusion you've chosen in the mat editor. Apart from that, I see almost a complete "Sanctuary". What this piece needs, are the minor details which make the big picture. Ex.: the water in the bowl. If you can't get it transparent enough, do the opposite and make it darker and 4-8 pts reflective. (btw the angle of view suggest no transparency - if you are above the bowl, then you'll see the bottom) Completely natural so don't worry anymore :)

Other tiny thing - the water itself, is the material applied to a squished sphere? The sphere seems to me physically protruding. You can successfully apply the same water mat on a squished cone and fit it there. If the watermat has a bump option, raise it a bit just enough to see the (4-8 pts of) reflection.

Another very minor (but obvious to me) thing - use smooth (ctrl+e) and round rocks. If it comes to raw look, you can always use materials with higher value for bump. Trust me, it helps alot more then continuously searching for a desired shape, generating rock after rock.

One last thing - you do NOT necessarilly have to do all I said above IF you ballance your lighting well. I have suggested something to an artist here, Alex Quinn, and I'll suggest it to you too. Tina, every object you have positioned here is clearly seen as in exhibition. In real life we can't see them all perfectly due to the shadows casted by a tree, a cloud and so on. We just see the part which will describe the object to us. So don't be "affraid" that you might put something there and after the final render we don't see it clean&clear. It's up to you to show us what you want us to see - a perfect Sanctuary scene, a bird... Now lit it and let the shadows do their job.

As Rashad said, keep it up!
12.27.2006 13:11 Offline richter richter at cold-may.com


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