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Comments: 3

17.06.2021, 08:08

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Guards of the Eye of Legion
Guards of the Eye of Legion


Guards of the Eye of Legion
Added by: dali54
Date: 10.11.2006 13:49
Hits: 6026
Downloads: 128
Rating: 0.00 (0 Vote(s))
File size: 396.7 KB
Previous image: THE LAKE
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Author: Comment:

Join Date: 01.24.2005
Comments: 22

Sorry about the bad render, I sent the wrong JPEG.
10.11.2006 13:53 Offline dali54

Join Date: 05.26.2004
Comments: 4659

I've noticed that the render hasn't finished. Otherwise very nice. I like the low, flat sky which seems to push down on the skeletons - not much headroom for the guards.
10.11.2006 17:38 Offline Horo h.-r.h.wernli at

Join Date: 01.24.2005
Comments: 22

Good eye Horo, they are in the under world
10.11.2006 20:30 Offline dali54

Join Date: 06.04.2006
Comments: 2622
as seen through the eye...

The scene is well realized. I particularly enjoy the upside-down refraction of everything within the "eye." The skeletons are great models.

The only suggestion I might make is some variation on your theme. Right now each skeleton seems to be exactly like the other, too much straight duplication. The settings for position and size are all exactly the same. If the models can be rigged for posing to any degree, giving them individual poses would give these skeletons some individual "spirit" and "character," making them more scary if that's your goal. Maybe one skeleton could be looking back at us instead of the other direction, making us feel that they have noticed us viewing them in the underworld and they may turn on us any minute. Also the material used for the skeletons might be made less perfect and more of real bone, especially aged decomposed bone. The ground plane also wants to be something else. The transparency in the water is great, but it means the ground plane needs consideration.

Interesting choice for ambient expression. The ambient draws attention to itself just the way you wanted it to for the main skull and eye stand. I'm curious if you'd be willing to try lightening the shadows with ambient light sources instead of the ambient channel, or maybe both as you still want the main skull to "glow" more than the skeletons. Anyhow, solid execution of a very clear concept.
10.11.2006 22:42 Offline rashadcarter1 rashadcarter1 at

Join Date: 01.24.2005
Comments: 22
Reply to suggestions

I create these images very fast, in fact I have hundreds of them, it takes longer to render than to conceive an idea, spontaneity comes first.
All images I have submitted to Bryce5 are only concepts.

Bryce5 allows the opportunity to gauge my style acceptance and helps me move in specific directions.

Ultimately, I grade them to be developed into paintings.
10.12.2006 11:21 Offline dali54

Join Date: 06.04.2006
Comments: 2622
I see.

I understand better now. Perhaps this is a test run.

Your ability to conceive of lots ideas quickly is a talent I am jealous of. Ideas are few and far in between for me as most of my scenes come about because of some technical experiment that gets out of hand and eventually turns into a scene.

To me this piece definetly seems worth while to develop into a painting. The suggestions I made are very few and could be implemented very quickly, as 95% of the work is already done. I know this was not the final render so I'm curious to see the final painting when you complete it.
10.13.2006 00:53 Offline rashadcarter1 rashadcarter1 at

Join Date: 07.02.2005
Comments: 1010
Black Horizon!

Just like you in previous image, that black horizon is pretty creepy. My bazaar imagination can concoct such terrible things lurking unseen in that infinite darkness. GOOSEBUMPS!!!!! LOL
10.16.2006 17:48 Offline spektyr spektyr at

Join Date: 12.11.2003
Comments: 443

Uploaded the fully rendered version.
Much cleaner.. Great work :)
10.18.2006 00:34 Offline Nightst4r nightst4r at
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