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Earth in Space
Earth in Space
Comments: 3
Horo

19.04.2024, 22:15








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AH! Pine-Air
AH! Pine-Air

            

AH! Pine-Air
Description: This is my 4th project using all Bryce5. Still working on textures. Qudos to all of you who have the hang of this program. I'll keep tryin and thanks for your comments. I'll take any tips/tricks.
Added by: tina gazcon
Keywords:  
Date: 09.23.2006 01:06
Hits: 3310
Downloads: 107
Rating: 0.00 (0 Vote(s))
File size: 102.1 KB
Previous image: Misty Morning Lighthouse
Next image: Sunrise Anchorage



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
impressive once again

I mentioned earlier that your work seemed much better than the average 3d newcomer, and after reading that you do oil paintings, I see where your expertise in scene composition comes from. You seem to know how to set up a scene effectively. You are going to produce some trully amazing work as you continue to learn this program. This piece is very much on the right track. A couple of thoughts, as you have training in art and seem to be ready for some real feedback.

The mountains are great, even excellent I'd say. I've used this program for many years and I can say that mountians don't really get much better than those you have created. Great material choice, and a very fitting shape derived from the terrain lab. Somehow and I'm not sure how to judge it, there are some scaling issues and altitude issues. I feel that the foreground does not look "low" enough to be so warm and green compared to the snowy mountains. The mountains don't look far enough away and high enough to be experiencing such different weather from the foreground.

Artistically, this scaling is not a problem. If you are going for realism though, you will need to allow us to see the vegetation and landscape changes that occur at higher and higher altitudes until it becomes just snow at the mountain tops. Try testing out the "whole mountain" pre-set material. It has everything from dark wet sand to dry sand to vegetation to stone to snow caps based upon height mapping or "whiteness" in the terrain lab. It or some tweak of it will likely do what you need it to for this scene. It will even give you the sandy coastline you need at the water's edge in the foreground for even more realism. Also try downloading some of Davidbrinnen's landscaping materials from the materials page on this site. He's done alot of the work for you.

Also, working to actual scale can be a challenge, but I feel it could be very useful for scenes like this and is one of the benefits of working in a 3d program. UTILIZE THIS. No foreshortening or scaling guessswork, just true math and proportions. Things often look very different when I build them to actual scale from how I "thought" they would look from my attempt at foreshortening. The atmospheric haze and lighting (shadow casting) are greatly effected by the scaling of the elements.

The trees are fine for now, but they have a limited effectiveness. These trees are a low resolution solution and are great as a starter or when tons and tons are being used. You will find better methods for trees as you continue in 3d.

Many bryce artists use water that has no transparency and only reflection. It is a nice shortcut, but to me water should pretty much always be transparent to some degree. I respect the laws of physics whenever possible, and the result usually surprises me but looks more real in the end. When you apply "whole mountain" and have a sandy river bottom, the transparency in the water will be nice. You could even add a fish or two.

The sky is fine. I would try raising the cloud height in the sky lab. The clouds will look a little bit less flat that way. For me, a high cloud height always looks better in bryce than a low one. The lower ones are alot less convincing.

Overall though, you display a clear knack for this stuff. Keep it up. Working with a ray-tracing renderer is very different than paint brushes. The human eye is terrific, but true math has it's benefits. With bryce5 3d, you will be able to produce much more photorealistic work than one can usually with brushes. The only question will be deciding what degree of realism and detail you desire in each piece. The more detail and realism, usually the more time that will need to be invested both in set-up and in render time. So don't be afraid if scenes get complex and take days and days to render. It's a small price to pay for an image that looks great for the rest of eternity. Anyhow, I am very excited by your early progress and boldness and I look forward to your continued growth. Sorry I wrote alot, but your work deserves recognition. Keep it going!
09.23.2006 03:30 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
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When I put forward my critics, please be aware that my 4th project was light years behind of what you show here. There is not much to add to what Rashad already said. Perhaps a mistake many newcomers to Bryce make is to use the terrains in the tiny size they come (81.82 BU). Scale them up to 1000 x 1000 or larger. Have the vertical scale between 1/4 to 1/3 of the terrain width (depends on the terrain used). This gives you more atmospheric effect - haze, and haze makes things appear further away. The sky is not that bad here and adding transparency to the water really makes the difference. And: render with antialiasing. The added time it takes is well worth it.
09.24.2006 18:17 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/


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