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Cave (View out of a cave)
Cave (View out of a cave)
Comments: 1
Horo

17.08.2017, 13:30








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Septangle
Septangle

            

Septangle
Description: A model created with TopMod, a very interesting program for making such shapes. Link is [http://www-viz.tamu.edu/faculty/ergun/research/topology/]. Spent a good bit of time on the lighting.
Added by: LitoNico
Keywords: LitoNico
Date: 08.19.2006 23:27
Hits: 3444
Downloads: 147
Rating: 5.00 (4 Vote(s))
File size: 621.2 KB
Previous image: Cryochamber
Next image: Odd Garden 2



Author: Comment:
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Lighting and material choices look spot on. Have a very realistic 3D presence. Convinceing dispite the "floating" components.
08.20.2006 03:16 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Perfect modeling, perfect lighting, perfect texturing. The only texture I might reconsider slightly is the bumpiness of the ground plane. There might be slightly too much bumpiness. The softened shadows are always a hit and turn up the realism a great deal. Where did you get that copper-like metaic texture?
08.20.2006 08:15 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4365
-

Excellent model, pity the link given is dead. Very good material choices. I like the bumpiness of the floor because it nicely contrasts with the smooth surfaces on the object. The lighting is perfect. Floating components never escape David's sharp eye, but once pointed out, I can see it as well. Nevertheless, 5/5.
08.20.2006 11:05 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
LitoNico
Member

Join Date: 05.07.2004
Comments: 242
-

I think the bits in the middle aren't floating- looking at the model, they loop around and rejoin the rest of the ribbons. Is that what you mean? The copper material is one of mine, and it isn't copper at all. The lighting is orange, so it turns orange. The material is about 50% reflective, has some specularity, a Voronoi bump and not much else.

Horo, the link is fixed. You'll still have to remove the end bracket and period the linking automatically puts in.

I'll upload the model if anyone wants it (even just to see if it is floating).
08.20.2006 12:08 Offline LitoNico LitoNico at aol.com
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
TopMod & copper

Very good image, I've some doubts about this blurry reflection on the floor - it looks just like shadow, so maybe soft shadow without reflection would be enough? Copper material is very convincing.
Model: I don't see any floating components - I'm not sure about the glass ball in the middle, but the copper thing is only one element bended in many crazy Moebius-like loops. Proper link should be http://www-viz.tamu.edu/faculty/ergun/research/topology/
I downloaded and played with it, and I can say that it's a gem - different approach to modelling gives possibility to make non-standart models.
Big thanks to LitoNico!
08.20.2006 12:33 Offline Popgriffon poplowicki at pro.onet.pl
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

I see the moebius loops now, so not so much "floating", I should say "sprung". Not that that matters anyway... it is how it looks that counts and it looks good! I rather like the bumpy floor for the contrast between it and the metal materail used on the model.
08.20.2006 13:22 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
richter
Member

Join Date: 04.15.2004
Comments: 1097
-

Fine model and excellent choice for that "copper" texture. I've just d-loaded the program and will definitely have some time exploring the strange forms and all. Your ground plane tex is a bit harsh for my taste. I don't know if you applied Blurry reflections or just used the proper texture (frosted mirror?). Once I had the same bumpy result, but I fixed it with higher values for the rays/pixel (64 and above) in AA Fine quality. That qualm aside, this img is really an interesting piece, plus the link for d-load of the software... yup, this equals 5/5.
08.20.2006 13:58 Offline richter richter at cold-may.com
jc_imaging
Member

Join Date: 02.15.2004
Comments: 21
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Very nice rendering. Not much else to say. :)
08.20.2006 19:27 Offline jc_imaging
Horo
Admin

Join Date: 05.26.2004
Comments: 4365
-

Thansk for the link. Floating: I'm not sure, from the shadows it might be that the loop at right front not completely touches the floor. Hard to be absolutely sure, I might easily be wrong.
08.21.2006 08:25 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
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