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Hills and Dales
Hills and Dales
Comments: 4

20.05.2024, 09:58

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SoI ver2
SoI ver2


SoI ver2
Description: First of all, I'd like to say an enormous Thank You to David! His plasma-material turned out to be the most impressive fire-like texture ever.

Now, as you can see I've made some changes mainly on the lights. There are now five of 'em in this scene (instead of two) and each one is visible - 1 inside the "Stone", 2 in both torches and finally 2 inside the fire-bowls on the ground. Each light has the option of 25% soft shadows, which resulted in 4 days and 18 hours of rendering. I also changed a few weapon textures and reworked the "rullet-wheel" to look more like an ancient shield (I hope). The source-file in the end was about 80Mb. No postwork in PSP or alike.

P.S. : You might need to bright up your monitors if you don't see a thing (I'm unaware of your settings)
Added by: richter
Keywords: stone, immortality, version2, ver2, richter, gothic
Date: 01.26.2006 12:58
Hits: 3986
Downloads: 132
Rating: 4.50 (2 Vote(s))
File size: 476.5 KB
Previous image: Alien Atlantis

Author: Comment:

Join Date: 12.11.2003
Comments: 451

Now that is a massive improvement!! Great job! I really like how it came out. It does look like a shield now! Torch looks great also!! Much more realistic looking now.
01.26.2006 13:01 Offline Nightst4r nightst4r at

Join Date: 05.26.2004
Comments: 4721

Indeed, it is a great improvement. Look at the looming shadows, how much more dramatic everything appears. The fires in the pots look very real. The left wall catched the light of the torch better then the one at righ, but the right column has it better then the leftt. It was well worth every minute of the render time. Got to give you top marks.
01.26.2006 18:35 Offline Horo h.-r.h.wernli at

Join Date: 01.03.2004
Comments: 2224

Better and betterer... yes, this is getting there, but I believe there is more that could be done with the lighting. To speed up the render time, instead of using soft shadows which are very slow I would suggest rings of lights (see the tut on mine and Horo's websites) make them small and you will get the same effect at a fraction of the render time cost. You will be surpised how many lights you can use and not get anywhere near the slow down caused by using soft shadows. Also to get peaks of lighting and deep shadow experiment with using light that tails of in a square rather than linear fasion. A linear light and a square light together will give you a great deal of control if you can't get enough light to hit the walls using just "squared" point source light. If you really want to go for it - and since you'll have ditched the soft shadows which will free off days of render time, add in a dim ring of lights within the whole scene, use no drop of and make the lights 1 brightness and something like charcole grey to give a hint of ambient light. With anything up to 250 lights in this scene provided you have killed any softshadows in the sky light or other light sources and just render in standard AA I would suggest, optomistically, you would still be looking at less than a four day render. Oh, and I'm pleased you found a use for my material and gave us a mention!
01.28.2006 20:01 Offline davidbrinnen mail at

Join Date: 04.15.2004
Comments: 1092

I thank you and appreciate your comments guys.

Ok Dave, I'll see what I can do with that tutorial of yours and I'll let you know when everything is ready :)
02.02.2006 01:19 Offline richter richter at

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