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Sunset and telegraph poles...
Sunset and telegraph poles...
Comments: 6
davidbrinnen

18.04.2024, 12:56








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GT500 Matchbox
GT500 Matchbox

            

GT500 Matchbox
Description: Bryce5.5 with DOF effect via "processed" (PSP7) distance mask in Corel Photopaint. The render took over 200 hours processor time - all the light sources from the previous version were set to soft shadow (35) to try to emiminate any harsh edges, which has almost worked. Also increased the level of bump on the skin and modified the light in PSP7 via gamma compression. And changed the car from the GT40 to the GT500 - just for the sake of variety. Vicki and GT500, were imported via DAZ|studio. It was all very fiddly.
Added by: davidbrinnen
Keywords: davibrinnen, bryce5.5, DAZ|studio, PSP7, Corel, Photopaint7, car, auto, GT500, hands, matchbox
Date: 11.14.2005 20:05
Hits: 3757
Downloads: 132
Rating: 5.00 (1 Vote(s))
File size: 215.4 KB
Previous image: Flowers
Next image: GT40 Matchbox



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

The right part of the skin of the ?moon mountain? of the hand (the thumb muscles are called that way by hand line readers) are too bumpy, look like being knit. The biologic lifespan for a human is 120 years, the lifeline of Vicky suggests that she won't make it that long - and she hasn't any children nor will get any, which seems reasonable for a virtual lady. The car is well focused but unfortunately, there are no reflections as on the previous one with the GT40. One more serious quible: I see sawtooth lines at the bright window frames. Suggestion: render double size (800 hours) and resize the pic to 50% using bicubic smoothing ... Well, it's a really nice piece of work, no matter what I've said above.
11.14.2005 21:35 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

You are right in all respects. Excessive bump and the render size needs increasing to get rid of the saw-tooth. Not with softshadows though, the plan will be, when I get back to this project will be to increase the lights by at least a factor of 2 and just standard render and simulate DOF thorugh distance masking.
11.14.2005 21:58 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
t_bahles
Member

Join Date: 09.06.2008
Comments: 138
; )

i like it so much good job make me remember wheni was yung ; )
09.20.2008 07:37 Offline t_bahles tahabahles at hotmail.com


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