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Rainbow Chaos 3
Rainbow Chaos 3
Comments: 13
spektyr

08.08.2020, 20:43








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Warp Shuttle on approach
Warp Shuttle on approach

            

Warp Shuttle on approach
Description: The last space ship I designed was really simple so I've spent some time designing one a bit more complex. It took a lot of tinkering to get it just right and I'm happy with the results. :-)

All comments welcome.
Added by: spektyr
Keywords: Space, shuttle, warp, Spektyr
Date: 09.04.2005 03:31
Hits: 2233
Downloads: 2
Rating: 0.00 (0 Vote(s))
File size: 235.9 KB
Previous image: Warp Shuttle 2
Next image: Wormhole



Author: Comment:
Munchy
Member

Join Date: 05.06.2005
Comments: 24
wonder

Did you make the ship in bryce or some other program? It is pretty cool looking at any rate.

The planet seems to have a lack of scale to me, and the space seems to be a little bland but as I think you were just trying to emphasize the ship that can be over looked.

I have been designing some ships in wings..might post them sometime ^-^
09.04.2005 04:35 Offline Munchy Munchy9278811 at aol.com
romtin_erfani
Member

Join Date: 11.02.2004
Comments: 123
space...

if you really want to make for a more realistic space, you don't need to do much work,
=just fix the stars... the trick is low intensity and a high amount to em, at least that's what i do... then again Im not very good at this, lol.. but you can experiment with my idea if you want
09.04.2005 08:31 Offline romtin_erfani yillfog at yahoo.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

I believe in space the lighting is much harsher, very deep shadows with strong cut off edges - everything being lit by what is effective a point light source with no ambience from atmosphere and nothing much from the stars to write home about... so to me the planet looks a bit too evenly lit.
09.04.2005 11:02 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
To Munchy

Yes. I created the ship with Bryce and thank you for the compliment. :-)

The problem with the planet is that I have the sun angled to light that entire hemisphere and I did mistakenly keep the default ambience setting for that material after I modified it to simulate an earthlike planet. The really odd thing is I just tried to rerender it with 0 ambience and a different sun angle and this weird crosshatched shadow apeared on the planet's surface. Very strange! I'll have to play with it some more.
09.04.2005 19:01 Offline spektyr spektyr at aol.com http://www.spektyr.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4571
-

The spaceships do look cool. The "worst" about that planet is the green, it almost hurts. If it is land with vegetation, the planet also lacks an atmosphere. The clouds are very good, the water a bit too blue for my taste. The light could be right depending in the position of the sun, but as it looks, it doesnt' look dramatic. The sky and stars look right to me. It is good practice to use ?Custom Field? (most probably used here) instead of ?Random Field? because in Random Field, all stars seem to have the same brightness. Although I do quite some critic here, it is not meant to belittle your work but to help you improve. It is a good piece of work.
09.04.2005 19:02 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
To romtin

I used the custom starfield with max intensity and number os stars. I'm working with the old Bryce 5 and I'm curious as to whether Daz made improvements with 5.5. Unfortunately I'm not in a situation where I can purchase is yet. :-(

I'll play around with your suggestion. Thanks!
09.04.2005 19:05 Offline spektyr spektyr at aol.com http://www.spektyr.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
To David

Like I mentioned to Munchy I had the sun angled to light the visible hemisphere completely. It was a careless error. I was too focused on the ship and neglected to notice the bad lighting angle on the planet. Sorry. ;-)
09.04.2005 19:09 Offline spektyr spektyr at aol.com http://www.spektyr.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
To Horo

In past years I may have disappointed by critique but I'm much more mature now. LOL I actually need this kind of input to improve my work. I am, after all, a just a fledgling artist. And thank you for the compliment. :-)

You're right about the planet. I could have done a lot better with the colors and the lighting. I was too fixated on the ship, which I considered to be the real star of the image.
09.04.2005 19:28 Offline spektyr spektyr at aol.com http://www.spektyr.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Where ever possible I try to stick to makeing technical points... otherwise, if the point in question is a matter of personal "taste" then I will try to indicate that - as Horo has done with respect to Cyber Vicki's portrait. So yes, it is pleasent to have people tell you how good everything is you do, but in the long run that is of little use to an artist - certainly speaking from my own experiance, it's the things you missed yourself that people point out that are the most helpfull. Sometimes a glaringly obvious flaw can stare you right in the face and you'll continue to miss it until a fresh pair of eyes cast their critical gaze over your work. Just can't see for looking sometimes... I think this is more so in Bryce because it is easy to get lost in fiddling with some particular effect or part of the scene and loose sight of the whole.
09.04.2005 22:55 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
- David

You're absolutely right. Constuctive critique from accomplished artists or sharp eyed observers is a very valuable tool. I'm always open to suggestions from everyone willing to offer.
10.09.2005 18:59 Offline spektyr spektyr at aol.com http://www.spektyr.com
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