Advanced search
Registered users
Username:

Password:

Log me on automatically next visit?

» Forgot password
» Registration
Random image

Way to the red mountain
Way to the red mountain
Comments: 7
slepalex

29.03.2024, 13:47








Google ads below

      

    


GT500's
GT500's

            

GT500's
Description: Bryce5.5 rc4 betal. No postwork. The GT500's are models from DAZ. The other props came on Disc2 of Bryce5.0 (That was two years ago and this is the first time I've ever found a use for them). 435 spotlights put in by me along with a lot of patient (and sometimes less patient) tweeking of the composition which came from the cover image of a book called The Fabulous FIREBIRD. Does anyone know where I can find a model of a 1979 Pontiac Trans Am - complete with decals or race stripes and snowflake alloy wheels? Prefererably with a 6.6ltr ws6 engine... Forget the aircon - it's just dead weight - and I want this for the dragstrip! Coming back to the GT500's which are very pretty (much much better looking than the F50 I think everyone will agree) this model also features a complete exhaust system, engine and detailed interior and, AND, was about $6 less than the afforementioned. I am very impressed with the GT500 - highly recomended.
Added by: davidbrinnen
Keywords: davidbrinnen, bryce5.5, DAZ, DAZstudio, lighting, GT500, car
Date: 05.25.2005 12:18
Hits: 4207
Downloads: 5
Rating: 5.00 (1 Vote(s))
File size: 125.7 KB
Previous image: GT500 wireframe render
Next image: F50



Author: Comment:
jesuis
Member

Join Date: 10.01.2004
Comments: 163
And i said GOD @#%$

wow Dave, Before I get started. Ill just say this flat Out, I am A regular At ROsity And Daz. Seen THOUSANDS of renders And flat out, This is BY FAR the best looking Bryce5 render EVER. with that said. Its Jesuis famous. 20 questions. Aight to start off with Is this one in the same Mustang I saw for 30 Bucks at daz I was thinking about getting it, Not sure if it was worth 30 sum bucks you tell me ( assuming its one and the same ) next comes-I tried to find the Multi replacate sequence to get the nice lighting Couldnt Find it, most likely Cauz Im on a pdf manual and the pages arent the same is there anyway you can just give me the number sequence that arranges the lights in realistice ambiance. next how is the sky used. i mean like Did you just make like a default grey floor and turned the sky black ?? cauz If i do that you can see a obvious divider between the sky and floor, In your image it kinda fades between the two if ya know what I mean. so let me know the rundown of how ya did that part ( pweeease) lol. Well I will say Bravo (((V))) well done dave, Well done. lol
05.25.2005 13:57 Offline jesuis xxomnislashxx at excite.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Looks as if you're ahead of Chris with his TransAm. Very well done. Looks as the GT500 are on a round platform. Excellent colours. Hard to match, even harder to make it better. Guess you've earned that 5.
05.25.2005 17:54 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

1967 AM GT Sports Car 1 @ $19.95 = $19.95
That info came directly from the order confirmation. It's a 7Ltr Mustang that was tuned by a firm called Shellby. Apparently, according to my mate Chris with the TransAm, most of the mustangs were a bit pooh - but this one is a goody. So Multireplicate - press Alt + Shft + D together and it will bring up the dialoge without having to go through the menu - don't worry too much about finding it in the manual, it's a largely undocumented feature best thing to do is experiment with it on short runs of 10 or 20 and try dislocating the orgin of the object being replicated to observe the effect of that. Moving the origin of an object can be done in two ways, either modify the Attributes so that the origin is shown as a handle (tick box) or "unlock" the origin from it's absolute position and type in a new location (also on the first page of the Attributes). The Sky is more or less defunct in every respect, the atmosphere is off, the coloures are all set to black and the sun is disabled in the Sky Lab. The light was limited (to give the "round platform" illusion) by using "targeted" spotlights instead of point light sources. Targeting spots is easy, go into attributes again, goto the third page and use the pull down to assign the target, in this case I used two banks of spots, one for each car. By setting soft edges for the spots ugly shadow regions can be avoided, but don't use soft shadows unless you want to spend the rest of the year rendering - to recreate that effect I would recommend using more staggered lights.
05.26.2005 08:33 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com


Previous image:
GT500 wireframe render  
 Next image:
F50

 

 
[Discord Server] 

Powered by 4images 1.9   Copyright © 2015 4homepages.de

Template © 2002 www.vierstra.com