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Sea of Fog
Sea of Fog
Comments: 0
Horo

28.03.2024, 14:13








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A umiesz4
A umiesz4

            

A umiesz4
Description: The image title is part of the question: "OK, but can you pour the beer with TWO LOOPS?"
I don't know how it came to my mind(lol), but this question inspired the image.Here's DAZ Victoria3 with some freebies. Credits: rross128, ivyroses, Mylochka, UweG, yellowbyte
Added by: Popgriffon
Keywords: Beer, metaballs, Victoria, free, stuff
Date: 05.13.2005 22:38
Hits: 4014
Downloads: 183
Rating: 4.33 (3 Vote(s))
File size: 190.9 KB
Previous image: The Game
Next image: Fox Entertainment



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Nice job. The loop is as cool as the beer she's filling into the glass. Yes, and Victorias pose is really very convincing.
05.14.2005 03:15 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

Excellent environment, I reckon you could do better with more lights in there, but the cost on render time is high. The way you've put everything together with the model is fantastic, just tell me one thing, how - where - whatever - did you get her hair into bryce? I've been fighting with Vicki's hair for weeks now and evertime I import the blasted stuff is goes all cardboard cut out on me. How did you do it?
05.16.2005 15:46 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
Hair

I've used "Mylochka hair High Pony" downloaded from http://www.comm.unt.edu/~ktaylor/downloads.htm
This model is designed for Poser's Posette, but I've used it with Victoria3 in DAZ Studio - scaled and fitted there. Exported from DAZ - DAZ creates .obj, .mat, AND TWO FOLDERS: Maps and ConvertedMaps. Then, I've imported it to Bryce to separate file (without any environment). Bryce (5.1) can't import it properly - I've changed material settings: In material Editor - Image Texture Editor - first window is texture from "Maps" folder (properly), but the second is white - there I've be applied corresponding image from "ConvertedMaps". I've set the Diffusion Ambience Bump height and TRANSPARENCY (vital) dots to Texture (A). AND HERE'S MOST IMPORTANT PART: I did it separately for EVERY mesh in this model. The hair models are constructed in layers: ONE LAYER INSIDE THE OTHER (like ONION) - Usually 2-3 layers. THIS IS THE TRAP: They cannot be selected by mouseclick (only external will be selected), nor by rectangle selection (head with details inside),
they are undistiguishable on the screen...(I've spent many days wondering why my changes didn't applied properly to the hair - proper answer: they applied only to the external layer - internal was left unchanged). So I've "exploded" the hair, noted names of the hair meshes, then reloaded the file... Selecting by name is the only way. Ufff - I hope that my English language is English enough to explain anything...:)
05.17.2005 11:01 Offline Popgriffon poplowicki at pro.onet.pl
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
Hair

I've used "Mylochka hair High Pony" downloaded from http://www.comm.unt.edu/~ktaylor/downloads.htm
This model is designed for Poser's Posette, but I've used it with Victoria3 in DAZ Studio - scaled and fitted there. Exported from DAZ - DAZ creates .obj, .mat, AND TWO FOLDERS: Maps and ConvertedMaps. Then, I've imported it to Bryce to separate file (without any environment). Bryce (5.1) can't import it properly - I've changed material settings: In material Editor - Image Texture Editor - first window is texture from "Maps" folder (properly), but the second is white - there I've be applied corresponding image from "ConvertedMaps". I've set the Diffusion Ambience Bump height and TRANSPARENCY (vital) dots to Texture (A). AND HERE'S MOST IMPORTANT PART: I did it separately for EVERY mesh in this model. The hair models are constructed in layers: ONE LAYER INSIDE THE OTHER (like ONION) - Usually 2-3 layers. THIS IS THE TRAP: They cannot be selected by mouseclick (only external will be selected), nor by rectangle selection (head with details inside),
they are undistiguishable on the screen...(I've spent many days wondering why my changes didn't applied properly to the hair - proper answer: they applied only to the external layer - internal was left unchanged). So I've "exploded" the hair, noted names of the hair meshes, then reloaded the file... Selecting by name is the only way. Ufff - I hope that my English language is English enough to explain anything...:)
05.17.2005 11:05 Offline Popgriffon poplowicki at pro.onet.pl
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
Sorry

I've always "connection break" when I try to post something...ISP:P
05.17.2005 11:08 Offline Popgriffon poplowicki at pro.onet.pl
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
Thanks.

I will have to give it a go - it sounds complicated, but I guess it will be better than looking at bald women <shudder> which is frankly a bit weird.
05.17.2005 15:18 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com


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